Filter bubble response

Eli Pariser’s idea, that we are being isolated by our computer search filters is designed for maximum impact.  Since he is addressing a newly risen resurgence of a societal issue, it relates to the audience; everyone he is addressing is experiencing their own filter bubble, whether or not they know about it.  Pariser’s choice to present his ideas in a TED talk is important in that the TED series is focused on contemporary issues and looking at all sides of any issue.  In presenting the idea of informational isolation to a group like TED viewers, Pariser creates a stronger emotional reaction, one that is more likely to become a call to action.

Pariser wants human input in the filtering system.  His talk had the objective of shedding light onto the issue and calling for a more diverse set of information displayed to the user.  By showing both information we want right now and information we actually need, the system satisfies our curiosity and entertainment as well as providing us with information that we need as human beings and citizens of a democracy.

Pariser’s idea is not a new one, though he does do a very good job of simply stating the problem. The debate on how to prioritize massive amounts of information has been going back a log time.  His assessment that editors used to serve as gatekeepers and as a quality control system have general support by those in the industry.  He does fail to address how we should create filters that do as he suggests.  Current filters are designed to prioritize using previous data on what the user actually cares about, so how do we change that without simply diluting relevant information with useless data?

Can Social Media Resolve Social Divisions?

This title refers to a chapter in the book, “It’s Complicated: The Social Lives of Networked Teens,” written by Danah Boyd. This chapter is about how social media is actually increasing social divisions among race, rather than bringing them together like people expected. Based off of this information, I believe that the book was targeted towards educated individuals who are interested in the social divisions that are brought on in schools among teenagers. Boyd is trying to educate people on the relationship between social media and issues regarding race.

The book was published by Yale University Press. This shows that it is mainly used for educational purposes for people looking to gain more knowledge on the topic of segregation among teens. The book has a lot of valid information, because Boyd talked to many teens to get the information that she did regarding the topic of the chapter. The main idea of the text that I read was to talk about how digital technology that is developed always ends up being biased towards a specific race. Different social media platforms also end up being targeted towards a specific race or group of people. A quote from the book gives an example of this segregation in technology, “…many image-capture technologies have historically had difficulty capturing darker-skinned people because they rely on light…”

Regarding social media, many people thought that being online meant that nobody knew who you were, which would ultimately end the segregation. However, platforms such as Facebook and Myspace give out identities of its individual users. This means that segregations in schools, where students usually group together with people of their own race or social standing, will never be broken by social media. A girl named Kat explained how more of the ghetto students used Myspace in her school, while the white kids moved onto Facebook. This shows another way in which segregation occurs within social media, without even realizing it.

I understand where this article is going with the idea of segregation among races in school and social media. However, I don’t think anything will ever end this separation among people. Most people feel that they can relate more with people of their own race. I believe that it comes naturally. I can relate what Boyd talks about in this chapter to how my high school worked. You’d see specific sports associated with specific races, and while Facebook was used by everyone, most of the comments that were left on peoples pages were by people of their own race.

I appreciated how Boyd related technology being designed in terms of specific races, whether it’s done intentionally or not. I never realized this, until I read this chapter. I also appreciate how she started the chapter with a conversation with a girl who is negatively affected by segregation that occurs within her hometown. She doesn’t like how people associate gangs with black people. People stare if a group of black people are together and this prevents her from being able to go out as much as she’d like to. Her school is very segregated, to the point where they have specific names for groups of different races. This was a strong example of separation among races in schools and was a good way to start off the chapter.

One question that I have is, now that its come to the attention that some technologies are easier for specific races to use, should companies make other designs that are targeted towards other specific races? Are the current designs biased enough to begin making designs for specific races?

 

Response to “it’s complicated”

Danah Boyd’s book “it’s complicated” discusses the current conditions of modern social networking and the resulting implications that the implementation of technology has on teens.  This book was written so that teenagers, parents, teachers, or anybody that interacts with teenagers and social media on a regular basis would have insight and further knowledge as to what they actually see on social media as opposed to what it looks like on the surface.  The main idea that Boyd was trying to express in writing this piece was that prejudice still exists even with the implementation of social media.  The “techno-utopians” as he calls them, were wrong about technology being able to completely eradicate prejudice.  Many had believed that the internet and anonymity would make racism, sexism, and prejudice a thing of the past because these things would not be viewable online.  However, people still brought their same networks with them online and true anonymity proved to be very difficult to find.  Teens wanted to maintain the same social standing they had worked for in person when they went online, so as a result this same system transitioned onto the online world.  The internet ended up being just as segregated as the real world except magnified due to the fact that it exists publicly for all to see.  In writing this Boyd was hoping to make the reader aware of both the presence of prejudice that still exists in the world contrary to what some may claim.

I thought this piece was very good as it was a very accurate portrayal of the social media world that I have grown accustomed to and took into account what other actual teens were experiencing as opposed to simply trying to understand what was happening without actually asking the people using it.  What I enjoyed in this reading was seeing how every teen didn’t believe that they were prejudiced personally and then when they looked at the details of their social media lives they were actually interacting almost exclusively with peers that were members of similar socioeconomic status.  I find this interesting because I immediately thought of myself and went to examine my own social media accounts to determine if I had a similar subconscious discrimination.  What I found was that I was closer to the exception than the rule.  I played football in high school, a sport that was predominantly considered a “black sport” considering that I was one of 6 white kids on the team.  As a result of this I interact with members of other socioeconomic classes more than some of my other peers.  However, it was still noticeable that I did in fact interact with other white males more than any other group of people.  So, while I still somewhat interact with members of other classes I have mainly interacted with members of a similar class.

The major question that I am left with at the conclusion of this article is, with the tremendous potential that social media has for the eradication of prejudice what can we as teens who primarily inhabit this medium due to assist the process?

 

Response to Eli Praiser: beware online “filter bubbles”

Eli Praiser gave a Ted Talk about “filter bubbles” and how they are negatively impacting our lives online. He found this shifting of how information flowed over the internet when he noticed that his conservative friends’  links disappeared from his Facebook. He realized he had been clicking on the liberal links more, and without consulting him about it, Facebook edited out his conservative friend’s links. This is true for other sites as well, including Google, who uses 57 different signals to personalize your query results. Your filter bubble is all of your personalized filters put together, to create your own “personal, unique universe of information that you live in online.” Essentially, our searches are loaded with information junk food because we usually click on what interests us first, not the “vegetables” that give us a balanced information diet. What you click on first becomes your bubble and blocks out everything else.

Praiser is trying to educate internet users about how these “filter bubbles” are not as great as some may initially think. His Ted Talk and book were filmed and published in 2011 (New York) and are still relevant now. All internet users should be aware of the filter bubbles so they know that they may not be getting the whole search. The main idea is that we need the web leaders to make sure that we get a say in what gets filtered so that we can be introduced to new ideas and different perspectives, rather than be isolated in our own information junk food. Praiser’s goal was to inform us about filter bubbles, because many do not know about them. It’s important to know how the internet shields you from valuable information just based on what you previously clicked on. The filter bubble takes away the opportunity for chance encounters that bring insight and learning. He wants people to understand the issue and pass it on, to hopefully start some kind of change.

I thought this Ted Talk, along with the introduction from his book were really eye-opening. I knew that sites tailored certain things based on your interests because I always see ads on Facebook from stores that I bought things from online. I never knew that everyone’s search on Google was different or that so many companies tailor their search to your previous clicks. I thought that everyone had the same page if they searched the same word on Google, so it was crazy and interesting to learn about this topic. I appreciated that Praiser realized how the filter bubbles aren’t a positive thing and informed us about the negative aspect of it. I also liked how he compared our searches to desserts and vegetables because that definitely helped me understand the concept better. Even though this was back in 2011, I can see that it is definitely still relevant now because of my experiences with internet ads. I agree that the filter bubble isn’t a good thing and that we should be cautious of it if we want to keep the internet’s role in our lives a positive one. I would ask Praiser who the new gatekeepers should be that take responsibility for the codes/algorithms and how we should go about avoiding the filter bubble as much as possible at the time being. I think it will take a while for any real change to happen, so I think we should all find a way to truly beware of our filter bubbles.

Road to l0vE?

You can play my game Road to l0vE? here at http://philome.la/paulaw_dcc/road-to-l0ve.

I thought that this project was very interesting to make. Initially, I had a very hard time thinking of what I was going to make my game about. I heard some ideas from others in the class. I really like the idea of a reversal of genders in classic movie like the “The Lion King” that someone had mentioned before. I started brainstorming with some people, and they asked me what kind of game I would like to play. This started me thinking. I enjoy adventures which got me excited about spring break. My first spring break is coming up, so I thought that I could make this story interesting and fun. My game is about a college freshman named Alicia, who goes on a road trip from DC to California with her friend and her crush, Liam. Originally, I wanted to make the game about perceptions and how the guys and girls in the game viewed things differently. However, I was never able to make the guy’s perception because first, I don’t really know how guys think, and second because of time. After figuring this out, I wanted the main character to be girl.  Since girls often struggle with discovering their independence or their desire for love in their life, I wanted to make a game that displayed this view of women. Typically, women are viewed as fragile objects who are obsessed with boys. I emphasized this view of women in my game by making Alicia either end up in tears without Liam or with a possible relationship with him. However, Alicia is trying to find her own independence evident in the rebellious trip against her parent’s wishes. Alicia needs to make her own decisions whether to choose Liam or continue the road trip without his love.

I wouldn’t say I succeeded because I never finished everything I wanted to. However, I am satisfied with the end product. I like the story because of the fun element and the reality that Alicia faces. Most of the girls that played my game were very interested and had a lot of fun with the story. They could relate to some part of the story which I liked. I wanted to have the guys who played the game to have an insight into the struggles of a life a girl goes through. The guys who played also got very into the game, becoming happy that they got the happy ending with Liam or mortified at the ending without Liam.

Introductory Blog

Hi! My name is Paula. I am currently a general biology major. However, I am strongly considering switching to Early Childhood Development. My passion is dance specifically modern and contemporary. I enjoy looking at sunrises, pictures of cute animals, and fashion. I am obsessed with the minions from Despicable Me, especially Steve. You can find me on twitter @paulaw_dcc

Violent scenes on the streets of Ferguson as a grand jury has decided not to indict Ferguson police officer Darren Wilson in the fatal shooting of Michael Brown, an unarmed black 18-year-old

http://www.telegraph.co.uk/news/worldnews/northamerica/usa/11251989/Ferguson-riots-Violence-erupts-after-Michael-Brown-police-shooting-verdict.html?frame=3116889

This picture depicts the riots happening in Ferguson. There are rows of heavily armed police prepared to take down the rioters. However, in this picture the protests are peaceful and meaningful. The people in Ferguson are protesting the racism and racial profiling that white police officers have done that lead to black teenagers being killed.

I am looking forward to learning more about social movements that have sparked the country into nation-wide debate.

Introduction

Hi, my name is Chandler.  I am majoring in Mechanical Engineering and play club lacrosse for Maryland.  In my free time I like both playing and watching sports.  My twitter account that I will be using for this class is @chanman_80.

One major issue in solving modern gender inequality is the internet definition of the word “feminism”.  At its core feminism is solely the desire for females to be equal to males in every way.  However, the internet has warped this simple, positive term into one with a very negative connotation.  Instead of promoting equal rights the internet generally misconstrues feminism as the belief that all males are evil and that females are either superior to males or deserve to be superior to males.  Because of this, internet users have become hyper-sensitive to issues involving gender equality and have become quick to dismiss actual issues as rants of poorly labeled “feminists” that hate men.  This makes progress in regards to gender inequality very difficult.    This image is a response to this misconception of feminist ideals and promotes equality as opposed to superiority.  The reason that I chose to include this image is that it shows how the internet has shaped our culture to the point where we are forced to basically apologize for supporting equality.

 

In this course I am most looking forward to seeing how the digital world has caused changes in, and shaped the social world that we live in today.

Twine, the Video-Game Technology for All

This article, written by Laura Hudson, focuses on the different opinions people have of Twine, a game developing system. It provides reasons for the development of the types of games on Twine and names various developers of those games. The context of the article is geared towards older and more educated people, since it was published in the New York Times. Not many young individuals read the New York Times, and if they do, they are most likely educated.

Twine just recently became more known and began reaching more players. That’s why this article was recently written. As Twine is gaining popularity, it is also gaining more controversy. The article is trying to reach people of educated opinions and explain what exactly Twine was created for and how it benefits different groups of people. It does this through the views and stories of various developers on Twine, such as Porpentine.

Laura Hudson wants people to understand the benefits of Twine compared to the negative thoughts some people have against it. This article will reach people who don’t have much opinions on Twine to understand what it is before they compile negative opinions from others once Twine gains even more popularity.

I agree with everything that Hudson explains and portrays in the article. Previous to reading the article, I had thoughts that Twine wasn’t really a game. When I think of games I usually think of something that is fun and exciting. However, she portrayed Twine as the type of gaming world that allows the masses to participate in. Most game developers are men, which is why video games are usually the same thing. However, most Twine game developers are women, and most Twine games give different perspectives to what games are about.

I’ve played a couple of Twine games, and I experienced what Hudson portrays as the feelings one gets when playing some of these games. Depression Quest is the game that really got to me. Hudson explains that it makes the player feel empathy and really understand what a person that has depression goes through. I felt pretty bad after the game ended and did feel empathy for anyone that goes through that on a daily basis. One question that I do have is whether mostly women play games on Twine, or if it’s an equal distribution between men and women.

 

Introduction

 

Hi everyone! My name is Christina. My twitter username is @C_Kay_P. In my free time I like to practice Tae Kwon Do and play the flute. Currently I am trying to get into the business school and pursue a degree in international business with a minor in German.


 

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Currently, there has been a lot of hype surrounding the 50 Shades of Grey novels because the movie comes out this week. The movie/novel is very controversial because some people argue that it glamorizes violence towards women. They even started a hashtag (#50ShadesIsAbuse) because they think this movie should be boycotted. Others say that 50 Shades encourages women to explore their sexuality in a healthy way. Domestic violence, against women or men, is a serious issue, which is why some people argue that this movie will go too far. Personally, I enjoyed the novels and never viewed them as seriously as some people have. I do think that it has awakened a very touchy subject.


I am most looking forward to learning about how the internet has changed the way that people view issues regarding race and gender. I think it’s a really interesting topic and I’m ready to learn more about it.

Imposter Syndrome/Depression Quest Response

The games Imposter Syndrome and Depression quest are both text based games designed to put the player in the position of someone who’s problems they haven’t thought about before.  They were both made relatively recently, though neither seem to see a need to give exact dates of publication, they both address topics that don’t have a date on them. Imposter Syndrome, being set int the near future argues that it’s subject, gender discrimination, will be a problem for some time.  Depression Quest doesn’t need to argue that depression will be around, it is a result of pain, frustration, and fear, and those will not be going away any time soon.  Both games tries to express the pain, frustration and anguish that the creators feel or felt and translate it into something someone who doesn’t face their problem can hopefully understand.

Both games were interesting and definitely showcased their problems fairly well.  I can’t really speak to the validity of Imposter Syndrome since I’ve never really been in that kind of environment, from either side of Georgianna’s podium, though I can that Depression Quest fits my understanding of depression fairly accurately.  It didn’t emphasize certain specifics in the way that I have understood depression but the general experience was definitely accurate.  As a note, I describe an understanding of depression that was based on someone’s personal experience but I cannot and will not identify that person.  One thing Depression quest described accurately is the fear and embarrassment of being or having been severely depressed.

There were a couple things in the games, though, that I thought  weren’t quite explained well enough.  In Imposter Quest, I was wondering throughout why Georgianna was so filled with doubt, so lacking in self-confidence.  I suspect that the creators wanted to imply that prior experience made her doubt herself, but it is somewhat ambiguous how she came to doubt herself as much as she appears to in the game.  Which brings me directly to the other thing that seems off:  these are not games.  I have been referring to them that way because the creators were but these a walkthroughs of painful personal experience.  I don’t know what they should be called but they are not games, at least by my definition.  I personally think of games as something fun, possibly something children do.  To call these games,  I think, risks trivializing the subject matter.  The creators do counter that fairly well, but I do wonder why they call these games in the first place.