Strange Crash

My game is titled “Strange Crash” and can be found at http://philome.la/chanman_80/strange-crash

             When I was creating this game I was simply trying to create a game that had a large entertainment value.  My first idea in regards to creating a game that would be entertaining was a mixture of action, drama, and a little bit of comedy.  I was attempting to make sure that whoever played the game would have a good experience.  The method that I chose to use in order to accomplish this goal was by adding a significant amount of plot twists and surprises that would be otherwise completely unexpected if the player hadn’t already experienced the gameplay previously.

During the design process I had nothing in mind in terms of meaning or connecting the subject matter to what we had read about and discussed in class; I simply wished to create something that I would find enjoyable.  However, after I had designed it, I realized that it did in fact relate to topics that we had discussed in class.  In creating a game that was appealing to myself, a white teenage male, I had created a game where a male character partakes in gender typical activities such as shooting a gun and killing people.  In addition to this I had failed to include any female characters in my game.  So, without even realizing it, I had participated in this gender excluding world that gaming has turned into.  I didn’t even realize that I had done this until another person pointed it out to me.  I can now see firsthand how easy it was for the gaming industry to end up in the place it is in today.  With the deficit of females in technical fields it isn’t hard to believe that big gaming companies make the same mistakes that I made as the predominantly straight white males are designing games that they believe that they will also enjoy.  So not only did my project end up directly connecting to the class discussion and readings, but I was also able to experience firsthand the experiences that we discussed.

As I had previously noted, my goal in creating this game was to develop an enjoyable experience that would provide excitement to those that play it.  In that aspect I believe that I was successful.  In terms of tying it into what we had talked about in class initially I had believed that I was unsuccessful however after discussion with others and some personal reflection I was able to determine that I had unknowingly interwoven class topics into this experience.  Also I believe that I was very successful from a technical aspect because everything worked and I was able to implement both HTML and CSS additions as I included the links from page to page, images, and changed the background and text color.  All of this technical addendums worked to enhance the overall experience.

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